BravoAirspace was established following the release of Las Américas International Airport.
The company’s origins trace back to the first Microsoft Flight Simulator 2020 trailer, which inspired a new beginning and motivated the creation of highly detailed, next-generation scenery—designed explicitly for MSFS. However, our inaugural release initially launched for Prepar3D.
Today, BravoAirspace is focused on developing larger and more sophisticated projects, including complex aircraft, several airports currently in development, and high-quality liveries for the Marketplace.
Our team currently consists of 5 dedicated modelers and texture artists, system developers, and 3d scanners.
Included is a diverse group of testers, including real-world airline pilots and Xbox users alike.
At BravoAirspace, we value quiet progress over hype. Let our work speak for itself while maintaining open communication with our community through email and our forum. Our commitment is to continuous improvement and to delivering products that truly satisfy our customers.
Founded and led by Francis Johannes. Old school flight simmer from the Flight Simulator '95 days, ex-planespotter at KMIA, and an avid gamer. The company operates under his direction as lead developer, project manager, & supervisor, lead 3D artist, and mid-level modeler/animator. Always seeking and working with the most capable people to assist him.
We are hoping to create the most useful, unique, and immersive add-ons for PC, PS5 & XBOX users.

